This was a project created with Dan Carlin of the Hardcore History podcast.
https://www.dancarlin.com/hardcore-history-series/
The project was in VR with a wireless headset in which the viewer actually walked through a physical trench to give them a sense of what WWI was like in the trenches... spoiler... it was awful!! I was an asset artist that handled roughly 95% of the character, prop, environment, and vehicle surfacing. I leveraged Substance Painter, Sampler, Designer, Agisoft for photogrammetry, and of course the old stalwart, Photoshop.
I was responsible for the majority of the uvs, textures and materials in this production with Agisoft photogrammetry software, Substance Painter, Designer, Headus UV Layout, Adobe Photoshop, and UE4